Explore procedurally generated dungeons and attack monsters by walking into them in this incomplete Roguelike built with Phaser.

Use the arrow keys to move. Move into objects or monsters to interact with them. Restore health by drinking from fountains. Gain equipment from chests.

I developed this further, but not to another playable state. This project has been gathering dust for a long while. It is far from complete and might occasionally crash or have level-gen fails.

Includes art by:

Clint Bellanger for Liberated Pixel Art
http://opengameart.org/content/animated-coins

David E. Gervais.
http://pousse.rapiere.free.fr/tome/
http://opengameart.org/content/roguelike-tiles-large-collection

StatusOn hold
PlatformsHTML5
Authordavidgundry
GenreAction
Made withPhaser